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    @skrysl There is a current Spring sale running on the marketplace and it features the majority of our products, many of which are also in the sale on our website. That list of products was agreed with them a couple of weeks back.

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    Hi all,

    Not sure if anyone else is having this issue so wanted to check…

    I am a real world pilot currently training in the PA38. I’ve noticed some odd behaviour with the JF MSFS version. When stationary on the ground the rudder peddles will not move. This is normal behaviour. However, in the real aircraft, you can roll forward gently at a VERY slow pace and as soon as you do, the nose wheel will steer. On Msfs, I have to move forward quite fast before the nose wheel is free to move. This makes taxiing very frustrating and unrealistic. I wanted to check in case it’s something in my settings. Is anyone else experiencing the same issue?

    Dazzy.

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    Hi,

    Firstly, let me say nice job with the Tomahawk. The sound is just amazing and graphics are astounding. The flight dynamics are solid with the exception of two things. I trained in a Tomahawk. So I am very familiar with this plane. I was one of the beta testers for your Arrow which is superb. I got my complex rating in the Arrow and you guys nailed it. Back to the Tomahawk. The flaps are incorrect. There should be three notches(degree settings) available. She only has full flaps and retracted. Also speaking of flaps, as you put in that last full notch on final you have to maintain 70 kts or that T-tail will stop flying. As a result, after crossing the runway threshold and flaring, she will float a bit before she touches down. In the sim she comes in pretty solidly. Other than that, very nice job.

    Gary

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    322 Posts

    @Thor_999 said in Buxton/Peak Forest Extension:

    I've just bought the Buxton/Peak Forest extension. When i selected a quickdrive route from Tunstead Quarry to Leicester, there is a problem with the wagons that have been placed in the sidings at Tunstead. They block the tunnel mouth so that you cannot leave the sidings where you start this quickdrive journey.

    Sounds like what I saw and mentioned up thread about the same starting point. I think you can delete the offending wagons via the editor as a workaround.

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    129 Topics
    293 Posts

    Wrong group...lol. You can turn them on in the EFB settings.

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