Dear Just Flight Team
Firstly thank you for creating a very detailed graphical representation of the PA28 161 and letting Thranda design convert this to the X-Plane platform. The virtual cockpit is extremely well modelled in 4k textures.
There are a number of issues which unfortunately detract from the realism (within the realms of a desk top simulator) and I'm wondering if any or all these could be addressed in a future patch release.
1) Many users are reporting the behaviour in the landing phase and ultimately in the flare where speed decays past 60 knots and the aircraft just drops from the sky. Now I understand there is a limitation from Laminar Research. However I do have products from VFlyteAir (The excellent Grumman Tiger) where this does not happen and you can really feel for a good landing right down to the stall speed. Other products such as the Reality Expansion pack also overcomes this issue. I was wondering if your could possibly re-look at the aircrafts physics in this phase of flight in order to get maximum realism in the this critical phase at the round out and hold off before touch down. Smooth landings presently are impossible to achieve.
2) Carb heat is not linked to the carburettor heat controls in X-Plane. It almost feels this is not a carburettor fed engine as you manually apply Carb Heat in the virtual cockpit there is no related drop in RPM to indicate warm air is flowing into the carburettor. I understand from the X-plane forum this control is presently linked to the Alternate Air, which backs my theory on a non-carburettor engine.
3) I know there are limitations within the X-Plane physics but going back to the VFlyteAir Grumman Tiger, the start of the engine is much more realistic. So for example in colder temperatures the engine takes that much longer to start up. Presently at the flick of the ignition start key the engine fires instantly. This is never the case in reality unless the engine is particularly hot. So was wondering if some form of start logic could be placed into the coding just to add some realism. Linked with this, could the primer function have direct correlation to starting. Could you code it so that the engine could flood on start with too much prime for example ?
4) Just very minor things I've noticed, if you assign a button to the avionics master switch in X-Plane and use that to power on/off the avionics the related switch in the virtual cockpit does not move.
Apart from Item 1 in the list the aircraft is nice to fly and I hope that some of the suggestions could be implemented by your team. I look forward to any future patch being released.
Best Regards Chris
------------- X-Plane 11 User
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