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One Eleven 1.3 strange handling

Printed From: Just Flight Forum
Category: Just Flight Products
Forum Name: One-Eleven 300/400/500
Forum Description: Discussion area for One-Eleven 300/400/500
URL: http://forum.justflight.com/forum_posts.asp?TID=31568
Printed Date: 19 Apr 2024 at 11:00am


Topic: One Eleven 1.3 strange handling
Posted By: Renidroc
Subject: One Eleven 1.3 strange handling
Date Posted: 08 Jul 2017 at 10:11am
Fantastic to see the P3D v4 update for the One-Eleven.

However, the handling seems completely different to the previous version in both v4 and v3 particularly with the BA variant. Seems I have to put in an awful lot of elevator trim to get off the deck and in turns it is almost like the aircraft is fighting back.

Anybody else noticed any differences?

Regards



Replies:
Posted By: voju24
Date Posted: 08 Jul 2017 at 11:01am
Well generally the handling was okay for me except:
I did also need some more trim than expected for TO but more bothersome for me was that I couldn't get the aircraft to slow down on approach (admittedly during descent) even with speed brakes fully out. According to this thread http://www.pprune.org/questions/76344-flying-bac-111-a.html it shouldn't be that hard to slow down with speed brakes fully out.


Posted By: Delta558
Date Posted: 08 Jul 2017 at 11:03am
Shouldn't be any difference in that area - there were only two (very minor) adjustments, one to the drag at higher mach numbers and the other to the pitch on the final two stages of flap. As you don't take off with full flap, that should not cause any difference and will only really be seen when landing. The aircraft has always needed a large amount of nose-up trim for take off, from memory it is 3 notches on the trim gauge. It is set as per the real-world flight manual.

Cheers,
Paul.


Posted By: voju24
Date Posted: 08 Jul 2017 at 11:51am
Yeah I can't say if it's different. Before I couldn't complete the tutorial, because the autopilot wouldn't work for me and now I completed it and it worked fine, but just on approach I was way too fast on the GS and no chance to slow down. It might have been the same before, I just didn't really use it much due to the very confusing autopilot, but that is luckily sorted out now :)


Posted By: kevinh
Date Posted: 11 Jul 2017 at 3:27pm
I agree the handling is poor, especially on takeoff. If you put a realistic payload in (the sim initialises empty) you need at least +6 deg trim and a lot of airspeed to rotate (around 160 knots). But once airborne you now have too much nose up trim and need to trim nose down to avoid stalling. This isn't helped by the fact that the trim wheel and trim indicator do not agree with each other nor the trim tooltip display. For example if the trim wheel is +4, the tool tip reads +5 and the indicator shows +6.5. The differences get worse as trim increases.

I think the elevator has far too little authority. You shouldn't need nose up full elevator to rotate. Takeoff trim should be set so you are in trim with takeoff flap at around V2+10. But at that setting you can't takeoff at all.

I don't remember it being like this on initial release, but as the AP was nonsensical and so much else wrong in that version I gave up with it until the SP was finally released.

Lateral stability is excessive. It should be more or less neutral. If you set a bank angle and release the wheel to neutral the sim rolls wings level. It should roughly maintain bank, you shouldn't need a large wheel input to keep the aircraft banked.

Lots of minor stuff in the VC is unrepresentative of any real aircraft, let alone a BAC 1-11. 

There is disappointingly still so much wrong with this sim. I've submitted a list as a support ticket.

Kevin


Posted By: Martyn
Date Posted: 11 Jul 2017 at 3:50pm
Thanks Kevin. The latest SP should have addressed all of the bugs that had been reported to us and logged, but we will investigate your list and issue further fixes as required.

Thanks
Martyn


-------------
Martyn
Just Flight Ltd


Posted By: kevinh
Date Posted: 11 Jul 2017 at 4:42pm
Thanks Martyn,

For info I've only flown the BA and BEA versions, if that makes any difference to things.

Kevin


Posted By: Renidroc
Date Posted: 11 Jul 2017 at 8:44pm
Thanks Kevin!!! Was beginning to think it was just me! Agree 100% with your findings on trim and rollback.

Hope they can fix this as the 1-11 is an old favourite of mine, saw one burst it tyres landing in Jersey back in the late 80's and also flew jumpseat from Heathrow to Jersey in one.

Will keep my eyes peeled for updates.

Thanks all 



Posted By: Delta558
Date Posted: 12 Jul 2017 at 12:04am
Hi Kevin, I'll address a couple of your points straight off:

On the lateral stability, the rolling back only seems to occur at higher weights. When empty or lightweight there is very little into-turn bank needed. It also seems to occur more at higher bank angles and I think it may be dihedral effect rather than the dihedral angle of the wing which is causing this: the wing has a dihedral of 3 degrees, which would add to the stability of the aircraft and its desire to return to level flight but only by a very tiny amount. Because of the weight / steep angle situation, I think it is actually the dihedral effect which comes into play when there is sideslip involved and with the relationship between the relatively aft centre of lift and the forward CoG when loaded it's strongly noticeable in certain circumstances. Certainly something I can look at.

You mention that the sim initialises empty; it comes across as surprise that it should - it either loads empty, full or there is a seperate load manager. The latter doesn't exist for the 1 11, it was a choice of the first two and I'd rather let people load their own passengers and baggageLOL

On to the biggie - the trim. I cannot comment on the gauge / wheel / tooltip problem - that is outside my preserve. What I can tell you is that I set it up to align with the gauge on the panel. That is what you are looking at as a primary, so that is what the trim relates to. In my earlier post, I mentioned 3 units nose-up (from memory). That was wrong - take-off is the full 5 units and I will say now that I have never found it out-of-trim while accelerating and climbing through at least the first thousand feet. 2 notches of flap, 5 of trim and either full or empty you put the nose to a point in the sky and it stays there with no need to adjust either trim or pitch.
The effect of elevator v trim (and, I suspect, your comment about too little elevator authority) - please bear in mind that the elevator is the smaller of the two moving surfaces involved and, even though it goes to a higher angle, the moving horizontal stabiliser is far more effective than your usual trim tab. Therefore, the small movement of trim gives a relatively large feel difference. Through the 'normal' flight envelope, that trim should always be in the 0 - 5 range on the gauge, so a relatively small movement but it is a big effect and therefore it is more important that you are 'in trim' throughout.

I'm not entirely happy with Vr and V2, they are a bit high for a fully-laden aircraft but until your post today the only adverse comments (in almost a year) about the fde were about mach drag and the angle at landing. They are both fixed, I'll look at the stability and rotation speeds once I've got the Warrior finishedWink

Cheers,
Paul.


Posted By: jimos87
Date Posted: 12 Jul 2017 at 9:30pm
I've still got issues with it on approach when you turn off the ap the trim is set high, when you turn it off it obviously starts to climb but when you trim it down to take off range it just plummets


Posted By: kevinh
Date Posted: 13 Jul 2017 at 12:07am
Hi Paul,

The 1-11 dihedral is not unusually excessive so that isn't the cause. Lateral stability is the combined effect of roll stability (dihedral, sweepback, etc) and directional (fin and rudder area). Nor should weight affect it much. I first noticed it when i was flying empty. Aircraft just don't roll out of a turn like that when you let go of the wheel. If they did the wheel would act more like the steering wheel in a car.

If there was a load manager then loading empty wouldn't matter. Then you can simply enter pax, cargo and fuel. But as there isn't it's best to load the sim with a typical payload in aircraft.cfg. Entering weights at each station every flight is a pain. The real problem comes in testing because almost everyone will fly it as it loads and never fly with a proper weight distribution. The 748 was similar in this respect, and I missed that before release like everyone else simply because I assumed it would have a payload.

The CG feels too far forward. That would explain the reluctance to rotate. I know you mentioned an FSX CG bug earlier, I'm not ware of that one, but still the CG should show somewhere between the leading and trailing edges of the stupid diagram they use. The 1-11 CG is always forward of the "leading edge" as drawn in the diagram. That might be misleading but it doesn't feel right.

Re the trim. I'm well aware the stab is more powerful than the elevator, thanks. But elevator is no less powerful than it would be if the tailplane was fixed and you had trim tabs. You fly with the elevator, not the stab trim. If Vr is too high then either the elevator is not powerful enough or the CG is too far forward. I normally use the trim wheel units to set trim, and as that doesn't agree with the indicator then I was confused by which to set. The manual says +3 deg. If you set that on the trim wheel you get about +5 on the indicator, the same as you use. But I felt I needed around +5 on the trim wheel to rotate and takeoff loaded. That's about +8 on the indicator, by my estimate. Thinking back I didn't find trim position affected roation speed much. Whatever I set it rotated at about 160 knots. It gets really tricky if you over do the trim and then it noses up into a stall soon after lift off. The stick pusher kicks in hard and you are going to hit the deck, regardless.

In an airliner the first 1000 feet or so wouldn't be accelerating and you should be already trimmed for that initial climb, ready to accelerate and clean up.


Posted By: Chock
Date Posted: 13 Jul 2017 at 5:07am
I've had the thing go completely out of control on me numerous times, one of which was particularly annoying because it resulted in it rolling into an unrecoverable dive whilst doing an Air Hauler flight, needless to say, I could have done without smashing one of my fleet's aeroplanes into the ground simply because I tried to use the autopilot to intercept a localiser. It definitely has some issues.


Posted By: jimos87
Date Posted: 13 Jul 2017 at 8:13am
Yes, i only fly with air haulier now too, so it's infuriating to be crashing on finals for no reason. what happened yesterday was in landing config with flaps down at 150 knots, even with the autopilot on it just started to descend by itself. I have added a different autopilot gauge panel because I  don't like the default one, it sometimes only shows me pitch and I like to see v/s it worked fine with it in v3 but in v4 it works sometimes and sometimes it doesn't. I'm seriously thinking now I'm going to have to ground the fleet which is irritating because of its the workhorse of my operations.


Posted By: Nigel Edwards
Date Posted: 13 Jul 2017 at 11:44am
Hi folks,

same trouble for me as well since the update; previous version was fine.  Feels like CoG too far fwd, needing so much trim and higher speed than normal at Vr/Vus to get off the ground then into nose aggressively rising (no doubt due to too much nose up trim).  On landing from stabilised approach the nose aggressively rotates downwards as soon as the mains touch from even a gentle landing with very low RoD. 

Hope JF can offer a solution.

EDIT: just uninstalled 1.04 and reinstalled 1.01 in FSX.   All good and back to normal with 101; shame as really wanted the BEA skin!

Best wishes

Nige


-------------
Things wasted to a pilot:
1. Runway behind you
2. Fuel in the bowser
3. Money in the bank


Posted By: Delta558
Date Posted: 13 Jul 2017 at 2:33pm
Okay, so if the original files are fine then more has been changed than was intended - not sure how but we'll have to look into it to try and work out what's gone wrong. As I said at the start of this thread, there were only two very minor adjustments made to the fde and neither should have had any such effect as that noted.


Posted By: jimos87
Date Posted: 13 Jul 2017 at 2:57pm
I'm making a video to try and show the problem i'm having on landing i just did a quick google and i might be landing to slow it says 193 knots for approach in the 500 i'm doing it at 155 so i will test that next.


Posted By: jimos87
Date Posted: 13 Jul 2017 at 8:13pm
https://youtu.be/Rd_ZABQ-hx4


Posted By: Renidroc
Date Posted: 13 Jul 2017 at 8:52pm
Hi folks, 

Great to see there is still action on this post. 

I have to say that no matter what anyone says, this is not the same bird as before. Interesting seeing the elevators twitching on your video. I have also had the same twitching on the rudder too.

I used to see these taking off in Jersey all the time but fear that would not be the case had they been the 1.3 version which struggles with the runway length.

Here's hoping to a quick resolution

Cheers



Posted By: Delta558
Date Posted: 13 Jul 2017 at 10:29pm
Thank you for the video, very useful - some comments to start with, written whilst watching so they are just blunt thoughts that may help us:

What weight were you flying at? It will make a difference to the stall speed. Also, the bank angle - 20 or 30 degrees? Again, the approach to the stall from roughly 1m30 was all banked so the speed will be above that documented for a stall in level flight in that configuration.

A fair time is then spent towards what appears to be the back end of the drag curve - high AoA, relatively low airspeed, flaps (so drag as well as lift) - it's kind of well-flown, the speed is never going to build in that situation but it can be maintained until something steps in to increase the drag or decrease the lift. I don't know your throttle RPM setting but probably low to mid 90s?

10m35 - again, you are flying it around banked with minimum flap on the edge of the stall. Then you put the gear down so drag is added - it will stall. Indications of a stall are increasing sink rate, buffet (not modelled here but something I really would like to see modelled more in FS) and decreased control authority. The stick shaker would probably not (I'm not certain in real life, but it won't in FS) operate here - the primary cause of the stall is loss of lift because of banking of the aircraft. Any of the other situations on their own (drag, AoA, thrust/speed) would be okay, but the angle of bank decreases the lift so it stalls despite being under the AoA for the stick shaker to operate. This isn't a study-level sim, if it were then the stick shaker would probably have been thoroughly recreated. I would also have had more time with the fde LOL

You then try to recover by levelling the wings (10:40, sensible) but the aircraft hasn't recovered fully by the point you start raising the nose (11:00)

Okay, so onto the landing - you're still blipping into and out of the stall tat was the subject of the previous comment. You'll never get a nice landing when partially stalled. One 'problem' with the 111 approach and landing is the attitude, it should be very flat. People that are not used to it will try and maintain a nose-high attitude and flare it like a normal aircraft. Watch some vids of the real thing on YouTube - keep the speed above the stall and accept the level attitude (initial release was not so good on this, that was one of the adjustments I made). On the approach, it's common to be nose-down, levelling the nose with the smallest of flares.

Having had the briefest of flights with the latest release, I can see that there are problems which should not be there. I'll get to them, but I'm away for a week or so from this evening (holidays, RIAT beckons!) so please do not expect an instant fix - if the files from the initial release work well then use those if you can, I'll look at this as soon as I have time, work out what went wrong, then fix it!

Cheers,
Paul.


Posted By: jimos87
Date Posted: 14 Jul 2017 at 7:56am
I think I was fully loaded with payload but had about 30 % fuel when I took off. I thought the 1-11 had stall protection where it forced the nose down and you had to turn the knob in the cockpit tot turn it back off? 


Posted By: Delta558
Date Posted: 14 Jul 2017 at 9:59am
Yes, but as I alluded to I think the stick-pusher is coded to the stall AoA because it is intended to operate before the actual stall - when you are banked, that AoA will be less at the point of the stall so you could sneak past it. I'd imagine the real thing would account for that.


Posted By: jimos87
Date Posted: 14 Jul 2017 at 3:47pm
Just an update I've had increase the static thrust and thrust scalar just to be able to take off before I run out of runway but I can't get a good balance lol.  While this means I can manage to take off it also climbs like a rocket, It still needs to reach 180 knots - 200 knots to be able to take off which I think is too high for a small aircraft. I also thought my landing problems were solved by landing at a higher speed but it isn't there is something else going on there because when it starts as much as you pull on the sticks the nose still wont lift up. 


Posted By: kevinh
Date Posted: 19 Jul 2017 at 8:13am
Originally posted by Delta558 Delta558 wrote:

Yes, but as I alluded to I think the stick-pusher is coded to the stall AoA because it is intended to operate before the actual stall - when you are banked, that AoA will be less at the point of the stall so you could sneak past it. I'd imagine the real thing would account for that.

AOA is the only thing that matters. Regardless of weight and g load the aircraft stalls when stall AOA is exceeded. The airspeed at which this happens does of course vary with weight and g load.

Hopefully the stick pusher AOA in the sim is a little higher than stall warning AOA so you get some warning before the pusher kicks in.

Kevin


Posted By: flugkapitan911
Date Posted: 05 Aug 2017 at 12:41pm
Hi all,

Just curious - are the developers looking into all of this?

Cheers,
Scoctt


-------------
"Now let's get this thing on the hump - we've got some flyin' to do!" Major Kong from "Dr. Stranglove"


Posted By: Delta558
Date Posted: 05 Aug 2017 at 1:42pm
Yes, we are.


Posted By: flugkapitan911
Date Posted: 05 Aug 2017 at 2:23pm
Thank you! 

Thumbs Up


-------------
"Now let's get this thing on the hump - we've got some flyin' to do!" Major Kong from "Dr. Stranglove"


Posted By: kevinh
Date Posted: 06 Aug 2017 at 11:01am
If it's any help, I've noticed that the lateral stability problem, where the aircraft rolls back towards zero bank very quickly when wheel input is released, only affects the 500 series version. In the 300 and 400 series there is much less tendency to roll towards zero bank.

Kevin


Posted By: ScottecLEMD
Date Posted: 15 Aug 2017 at 9:49am
I have the same handling problems as noted by Kevin.  I find the elevators are almost ineffective whereas the elevator trim is too excessive.  Aircraft also seems reluctant to turn unless flight controls are fully deflected left or right and, upon release the aircraft rolls almost immediately back to level flight.

Tyring to depart usually results in stick shaker activation unless an unusually high ground speed is acheived. 

I am running the latest available download, V1.04 and Prepar3D V4. 

FYI, these problems were not evident in Prepar3D V3

Rgds

Ken


-------------
Kenneth Brattey


Posted By: IanAbel
Date Posted: 17 Aug 2017 at 2:40am
Same handling issues as Kevin and Ken above.

Latest version i.e. v1.04 and Prepar3Dv4


Posted By: CourtLineFlyer
Date Posted: 30 Aug 2017 at 7:25pm
I wanted to add that I'm having the same issues with the 1-11 in P3Dv4 which were not seen in FSX.  The aircraft just sticks to the ground and won't lift off unless there is >5 deg of trim and the elevator tabs are in the max up position, and even then at +200 knots.  Then the aircraft goes into an immediate stall, and the elevators tabs remain in the up position.  It is impossible to reset them without reloading the aircraft.  It doesn't seem to matter how much fuel or what the payload is, the aircraft just behaves badly.

Looking forward to the fix...after the VC-10 this is my favourite craft!


Posted By: jimos87
Date Posted: 15 Sep 2017 at 9:48am
Is there any update to this yet


Posted By: IanAbel
Date Posted: 19 Sep 2017 at 3:09pm
Originally posted by jimos87 jimos87 wrote:

Is there any update to this yet

It would appear that since this issue has been posted about several times over a month ago with NO RESPONSE here, that there isn't even anyone interested in addressing it, let alone getting an update out.

Very displeased with having spent the money to NOT have a working a/c and not having any support for it either...


Posted By: Chock
Date Posted: 19 Sep 2017 at 3:21pm
Agreed. I've got a lot of time for Just Flight and often recommend it to other flight sim enthusiasts as a great place to buy from, and not only for JF's offerings, but for other developer's stuff too because of the normally excellent service, products and the nice reward points scheme.

But I have to be honest and say that the present lack of attention given to the BAC 1-11 and the more recent C-46 Commando, which has some problems that really should have been picked up on before release, are not the kind of thing I've come to expect from Just Flight.

I hope this is just a temporary state of affairs, but temporary or not, if I was in any way in charge of things at Just Flight, I'd be starting to get a little concerned about it, because if it keeps up, and standards starting to slip become the norm, it is going to change opinions on the normally excellent service Just Flight offers.

As noted, I am a fan of Just Flight, and I really like the loyalty points scheme, but remember that loyalty works both way guys, and if it is abused, it goes away.


Posted By: Renidroc
Date Posted: 19 Sep 2017 at 3:42pm
I agree, the delay after the promise of a fix is not really good enough.

The fact this plane was allowed out of the hangar with such issues shows that it wasn’t tested properly as simply taking off in the BA model ends with stall etc.

Please fix, it’s a classic aircraft!


Posted By: kevinh
Date Posted: 20 Sep 2017 at 12:13pm
There are several posts in this thread saying that Just Flight are working on this. Have some patience.


Posted By: IanAbel
Date Posted: 20 Sep 2017 at 3:43pm
Sorry, but "have some patience" might be a valid comment if someone had responded more recently that 6 WEEKS ago, and only then with a simple "yes we are".
Given the problem was reported longer ago than that even, and there are no updates to suggest they are proceeding, it's perfectly reasonable for paying customers to query and also EXPECT some sort of more regular feedback.


Posted By: Jakobarnholtz
Date Posted: 21 Sep 2017 at 3:43pm
I bought this product just after release. I was waiting patiently for a looooong time before the ILS problem was fixed. (6-or 7 months)

When I finally updated the 1-11 this summer the new problem rose-Trim issue, as experienced by many others. 
Gives the impression, that you rather spit out new airplanes, instead of fixing what was not finished in the first place, and that is, of course not true, or what?  

Some kind of statemen is the least you could give us. 

Jakob Arnholtz
< ="application/x-dap-" id="DAPPlugin" style="visibility: collapse">


Posted By: Blaze
Date Posted: 23 Sep 2017 at 9:03pm
Yep, I have held off purchasing for P3dV4 because of this thread. Can't buy with confidence given the lack of response by JF.


Posted By: jimos87
Date Posted: 25 Sep 2017 at 9:48am
Ive started to encounter another problem after a fresh install it keeps banking left for no reason at all.


Posted By: Nigel Edwards
Date Posted: 14 Oct 2017 at 6:44pm
I've uninstalled 1.04 and reinstalled 1.01 in FSX.   All good and back to normal with 101.

Best wishes
Nige


-------------
Things wasted to a pilot:
1. Runway behind you
2. Fuel in the bowser
3. Money in the bank


Posted By: IanAbel
Date Posted: 16 Oct 2017 at 1:41am
I guess it's safe to assume that since NO-ONE from JF has commented/remarked or responded in a month to the various issues related to this, especially given it was/is supposed to be the P3Dv4 compatible version, that they've abandoned it, right?

ANYONE at JF want to state otherwise?

Are JF offering a refund as this is currently "not fit for purpose"??

I'm frankly extremely disappointed at the lack of response/support, especially as I'm routinely asked about "classic" jetliners for use in FS/P3D given I am a director of a major VA and the Classic Fleet manager for the same VA.

Hard to recommend a product or even a company when there is such a distinct lack of support for the product...


Posted By: Martyn
Date Posted: 02 Nov 2017 at 10:43am
Hi all,

Please see my reply here -  http://forum.justflight.com/forum_posts.asp?TID=31806&title=one-eleven-strange-handling-question-for-jf" rel="nofollow - http://forum.justflight.com/forum_posts.asp?TID=31806&title=one-eleven-strange-handling-question-for-jf

Apologies for the lack of replies here but the work is on-going as explained in Paul's previous reply and there is currently nothing new to add with regards to the new FDE, other than what I've posted on the thread above.

Please note that this isn't a support forum and therefore we can't always guarantee to see/reply to all posts. You need to contact our support team via the website for a guaranteed response, which you'll typically receive within 24 hours.

As always, if you're unhappy with a product then we're able to offer a refund/exchange.

Thanks
Martyn


-------------
Martyn
Just Flight Ltd


Posted By: Martyn
Date Posted: 15 Dec 2017 at 8:32am
We hope to have an updated FDE within the next couple of weeks but in the meantime, if you aren't enjoying the current FDE, you can find the previous FDEs here -  http://cdn.justflight.com/support/111/OneEleven_FDEs.zip" rel="nofollow - http://cdn.justflight.com/support/111/OneEleven_FDEs.zip

Thanks
Martyn


-------------
Martyn
Just Flight Ltd


Posted By: Jakobarnholtz
Date Posted: 15 Dec 2017 at 12:33pm
That is good News, Martyn. A little late, but still good news.

I wish you a merry Christmass.

Kindly

Jakob ArnholtzSmile


Posted By: Renidroc
Date Posted: 16 Dec 2017 at 10:15am
I was really happy to see this post in the event that I would have a flyable 1-11 500 in the meantime until the long awaited and often promised update is released but alas the plane is still as unflyable in P3D v4 as it always was with an immediate stick push on takeoff (in the BA 500 anyway). 

I do hope you are not selling this aircraft as v4 compatible at the moment. It's a bit of a joke and really would like my money back!

Please, please fix it and actually fly it before releasing.

Thanks

Alex


Posted By: Merlin59
Date Posted: 16 Jan 2018 at 9:07pm
Do we have any more news on these problems yet? Love the plane and want to keep it but you promised further word before Christmas. At this point it seems somebody's job should be to keep us informed. Lack of information causes people to assume the worst.


Posted By: Delta558
Date Posted: 16 Jan 2018 at 9:33pm
A quick look at the forum and only two posts down from this you'll find another thread on exactly the same topic, and there is a comment there on 6th Jan from me explaining where it's at Wink

Further to that, I can only add that files have been sent out for testing and feedback is coming along (all positive so far).


Posted By: Merlin59
Date Posted: 16 Jan 2018 at 10:22pm
Thanks for the update.


Posted By: Merlin59
Date Posted: 17 Jan 2018 at 8:20am
I haven't seen it but is the handling issues discussed here affecting the 300 and 400 series as well? Or is it just the 500? Thanks ahead and sorry to be a bother. I might just swap in AH2 till ite fixed.


Posted By: Renidroc
Date Posted: 09 Feb 2018 at 6:57pm
Hi all, thanks for updating this aircraft yesterday (v1.06 I think). Took the BA variant out for a quick whirl and looks like you have fixed the handling issues that plagued this aircraft. In actual fact it is now one of the smoothest an easiest to hand fly that I have!

Many thanks


Posted By: Renidroc
Date Posted: 09 Feb 2018 at 6:59pm
Hi all, thanks for updating this aircraft yesterday (v1.06 I think). Took the BA variant out for a quick whirl and looks like you have fixed the handling issues that plagued this aircraft. In actual fact it is now one of the smoothest an easiest to hand fly that I have!

Many thanks


Posted By: Delta558
Date Posted: 09 Feb 2018 at 7:07pm
Sorry that it took so long - a case of fitting it in around real-life shifts and other aircraft! Glad you are able to enjoy it now.

Paul.


Posted By: flugkapitan911
Date Posted: 09 Feb 2018 at 7:09pm
Greetings,

Thanks for fixing the issues! Took it out for a quick flight yesterday morning and all seemed well.

Regards,
Scott


-------------
"Now let's get this thing on the hump - we've got some flyin' to do!" Major Kong from "Dr. Stranglove"


Posted By: jimos87
Date Posted: 11 Apr 2018 at 10:46am
mine still doesnt work properly but i think its to do with air hauler



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