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Abacus FSRepaint V2 problem

Printed From: Just Flight Forum
Category: Just Flight Products
Forum Name: Traffic X / Traffic / Traffic 2005
Forum Description: Discussion area for Traffic titles
URL: http://forum.justflight.com/forum_posts.asp?TID=18806
Printed Date: 18 Apr 2024 at 11:31pm


Topic: Abacus FSRepaint V2 problem
Posted By: Captain Z
Subject: Abacus FSRepaint V2 problem
Date Posted: 11 Feb 2012 at 12:47am
I am trying to repaint Trafffic X aurcraft with FSRepaint V2. The problem is it shows a black plane on the .bmp textures, and no texture files show in the "Textures" tab. It's ok on the .dds textures. For example, for the Boeing 777-200, only the All Nippon-Star Alliance shows ok. I get a black plane on the rest of the 777-200s. And yet FSRepaint does work on other non-Traffic X bmp files. Anyone got a clue?



Replies:
Posted By: freddy
Date Posted: 11 Feb 2012 at 9:42pm
I've only ever used two programs to do repaints of Traffic X planes: 1. Traffic X's own repaint tool, and, 2. DXTBmp.  I use both of these in conjunction with Photoshop and they work really well.  I have no experience with FSRepaint.
 
Are you running the latest version of FSRepaint?  I see from the FSRepaint FAQ (here: http://www.abacuspub.com/_cart/support/fsrepaintv2_faq.htm -  that the latest version has a fix for "Black Textures" appearing in FSX after creating a new variation.  I know that is after you've completed the job, but perhaps it is somehow related to what occurs when you are loading the textures in to the program as well.


Posted By: Captain Z
Date Posted: 12 Feb 2012 at 3:32pm
I am using the latest version of FSRepaint.  I like it because wth FSRepaint there is a 3D view of the model that can be rotated, panned, and zoomed with the mouse.  And the best part is that any change made with the editor is instantaneously visible on the 3D model when you save your edit.  I.e., you don't have to fire up FSX to see the changes. I use it with PaintShop Pro as an external editor.  I don't think the Traffic X repaint program has that feature.
I discovered a work around for my problem.  If I open the .bmp texture file with DXTBmp and save it as DDS DXT3, I can see it in FSRepaint, but the textures are upside down.  So I use my editor to flip it and it looks ok.  I was able to do repaints with FSRepaint this way and so far they look good.
Thanks for your reply and research into FSRepaint.


Posted By: freddy
Date Posted: 12 Feb 2012 at 10:41pm
You're right that the Traffic X Repaint tool doesn't do panning, rotating and zooming.  Instead, it simply exports your image to an external editor (Photoshop, PaintShop, etc) and you edit it, before resaving it back in to the Repaint program and then having to fire up FSX to see your changes.  The trick is to simply keep FSX running and merely reload the plane after each edit to see your changes.
 
Good that you've found a work-around.
 
And, yes, DDS images are always stored upside down (compared with BMP) so may need flipping once loaded if you are going to save them again in BMP formats.


Posted By: Captain Z
Date Posted: 13 Feb 2012 at 5:43pm
Thanks for your help and expertise.   Good suggestion about keeping FSX running when editing. I'll keep that in mind when I have problems wih FSRepaint. Smile



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