X-Plane 11 C152 flight dynamic feedback |
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stephane130281 ![]() Check-In Staff ![]() Joined: 27 May 2018 Points: 30 |
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Just bought the C152 for X-Plane. Amazing plane and love it! Visual model and sound are really great. I have a lot of hours on the real plane as it was also my trainer plane. I did notice few stuff that would be great if improved:
1. Side slip during direct crosswind: lack of rudder authority even when approaching a higher speed 70 kts and flaps 10. 2. No engine effect at low speed: center of thrust is below the center of gravity in this plane. So when adding power, the vertical speed should immediately increase and the other way around. A C152 should be landed using throttle to set the vertical speed and yoke to set the airspeed and not the other way around. 3. During traffic pattern, on downwind, in the real aircraft I can maintain 80 kts and 2000 RPM. In the sim I need 2300 RPM. 4. Same in crosswind: 500 to 600 ft/min of descent, we should be able to keep 65 kts with flaps 20 and 1700 RPM. I need 2200 RPM. 5. In final 30 flaps and 65 kts I need 2300 RPM which is way too high and almost full power. That s not realistic at all. 6. Steering is too sensitive on the ground 7. Would be great to have the possibility to reduce the sound of the engine only. It is too loud. We can reduce it but that s reduce the sound of the avionics up to the point that I can t hear the VOR ident morse anymore. 8. Would be nice to switch off the tips appearing on the screen when fooling for instance or vapor lock. That s really ennoying when it pops up on the screen. 9. Adding key binding possibility for the primer lever and fuel switch for home cockpit user like me. I don t use keyboard nor mouse anymore so any single function that could be key binded would be awesome! 10. Notice that you simulate a fuel pump on the C152. There is no fuel pump on a C152 unless it depends on model. On mine there is no fuel pump. 11. One can start the engine without priming when engine is cold. It needs at least 3 to 5 injections in real life to be able to fire the engine up. 12. Adding flaps does not pitch up the plane while in the real plane, setting flaps 10 at 80 kts really pitch up the plane and we have to push hard on the yoke to keep it level. If you could take all these point of improvements listed above, that would be awesome! Thanks again for this beautiful aircraft. All the best! |
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Martyn ![]() Just Flight Staff ![]() ![]() Development Manager Joined: 31 Mar 2008 Location: Huntingdon, UK Points: 7615 |
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Thanks for the comprehensive feedback. We'll pass this on to the development team so they can investigate.
Martyn
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Martyn
Just Flight Ltd |
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sd_flyer ![]() Check-In Staff ![]() Joined: 24 Sep 2015 Points: 17 |
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Also would you consider adding retrofired NGS430 and Glideslope to CDI for IFR capabilities?
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sd_flyer ![]() Check-In Staff ![]() Joined: 24 Sep 2015 Points: 17 |
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What is center of thrust? Do you mean thrust line? Center of pressure?
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NoJoe ![]() Check-In Staff ![]() ![]() Joined: 30 May 2018 Points: 16 |
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Hi Stephane,
I'm Joseph, one of the developers of the C152 at Thranda. Thank you very much for the feedback!! We've incorporated several changes that will be in the next version: We've raised the CG slightly, decreased the flaps drag slightly, increased the rudder effectiveness, and decreased the steering sensitivity slightly. These changes should address your numbers 1, 2, 5, and 6. For your other items, I'll reply here by number: 3, 4, 5. I'm finding that I get exactly 80 knots at 2000 RPM in level flight. Are your flaps retracted? When I accidentally left the flaps at 10 degrees, I indeed had to use 2300 RPM to maintain 80 knots. Also, aircraft weight will affect this somewhat (but not much). Similarly, I find that flaps 20 and 1700 RPM and 65 knots gives me a 500 fpm descent. And once I go to flaps 30 and maintain 65 knots, I get around 600-700 feet per minute. We slightly decreased the flaps drag, so this should help. A note: in the simulator we tend to want to fly a shallower approach than we would in the real world, so that might be a contributing factor here. 7. The engine sound volume can be lowered via X-Plane's built-in sound settings window. Open X-Plane's Settings window, select the "Sound" tab, then adjust the "Aircraft Exterior" and "Aircraft Interior" volume sliders together as needed. 8. The tips for the spark plug fouling and vapour lock can be turned off by opening the C152's on-screen menu (the little white arrow on the left of the screen), then opening the Refill Menu: the icon that looks like an oil drop. You can toggle off the simulation of spark plug fouling and vapour lock in there, which will prevent the tips from showing up too. 9. X-Plane doesn't currently have a command for the primer, but the dataref for the handle is "thranda/cockpit/actuators/primer" (0 is fully pushed closed, 1 is fully pulled open). If you use Lua-based scripting for your home cockpit, you could assign it to that dataref. 10. Hugo and I weren't able to figure this one out, we don't see where a fuel pump is. Can you give more details? X-Plane always tracks whether the array of fuel pumps is running, but the pump for engine #0 (the only engine) is always off. Where are you seeing a fuel pump? Thanks! 11. This is also X-Plane's behavior. Currently all engines always have exactly the correct fuel mixture for start. Hopefully this is functionality that will be expanded in X-Plane's modelling in the future. I agree, real planes are much harder to start than their X-Plane equivalents! 12. The flaps were tuned with the help of one of the JustFlight guys, who went up to do some in-flight testing for us. When I extend the flaps in the C152 in X-Plane, I get a very gentle pitching moment. One thing you might do is check your joystick's "Stability Augmentation" settings, and make sure they are all at 0%. Go to the Joystick settings window and click on the "Control Sensitivity" button at the bottom. You'll find the "Control Response" sliders on the left (I like a value of about 50% for all three), and the "Stability Augmentation" sliders on the right. Make sure all 3 "Stability Augmentation" sliders are set to 0%. Thanks! --Joseph |
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stephane130281 ![]() Check-In Staff ![]() Joined: 27 May 2018 Points: 30 |
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Hi Joseph,
Thanks for your reply and the already addressed first points. For me the point 2 was critical to achieve a realistic behavior. 3. I meant with Flaps 10°, sorry for the missing info. In real life, I get 80 KTS, 10° Flaps and 2000 RPM. 2300 is too high according to me. 4.5. I'll recheck those again. 6. What about the steering on the ground? Edit: I ve missed the info that you ve modified it already. Thanks 7. I noticed it by myself in the xplane menu. I was able indeed to reduce the engine sound level. I thought that it would have been possible to do it directly via the JustFlight menu. no big deal anyway. 8. Is there anyway to keep the simulation of the vapor lock and spark plugs fooling ON while not having the tips displayed? I mean, if I turn this option off, I'm missing an important realistic aspect of engine management. The idea is to have it ON, and notice any potential spark plugs fooling while doing the engine run-up and mags check and thus applying the correct procedure in case it is needed. 9. I'm not really familiar with the datareff. Will need to figure out this one. Thanks for the tips. 10. Interesting one! lol During vapor lock condition, I had the tips saying "turn the fuel pump ON for 30 sec." which is a realistic procedure when the plane is equipped with a fuel pump like the C172R/SP or the C210. As you rightly said, the C152 does not have fuel pump. So how could we get rid of the fuel lock? So I simply used the switch in my home cockpit which is assigned to fuel pump operation from the xplane native function. I was able to hear the fuel pump running and while turned ON, the lock state went from 100% down to 0%. So it looks like the vapor lock react with the use of the fuel pump eventhough there is no fuel pump in the C152. And why asking then to turn the fuel pump ON if there is no fuel pump? That what was weird to me. 11. I understand the xplane limitation there and nothing you can do for the moment (REP does it quite well actually :) ) 12. My stability settings are already set to 0% because I understood that it was the correct settings for the highest flight dynamic realism. However, we are several who notice that extending the flaps from 0 to 10 does not pitch the nose up. In real life, if you are in downwind, cut the throttle down to 1500 RPM to bleed the airspeed down in the white arc, set one notch of flaps (i.e. 10°), you will notice a strong up pitching moment. I don't see that in the sim, and even the other way around with a slight negative pitch. Same should be observed from 10° to 20°. But indeed, 20° to 30° give a slightly down pitching moment in real life due probably to extra drag rather than more lift. I'll recheck that one but I m sure of what I ve observed. Anyway, thanks for the prompt reply that demonstrates a reactive team and a customer focus behabior which is really appreciated as a customer. I only have experience on the Cessna 172M and the C152 and few hrs on the piper warrior. Any other plane that I buy for the sim, I have to trust the developers statements and flight dynamic model. In case of the C152, fortunately or unfortunately, it is the largest plane used worldwide and its specific flight behabior is known from almost all real world pilots. So in the case of this plane, it is impossible to miss the inaccuracies of the flight model. I'm not saying that it is easy. And eventhough it is a simple aircraft, it looks difficult to tune it perfectly in the sim. So I'll understand the flight sim limitations and that it is not possible to tune it perfectly. And in this case I'll accept it, but I won t be able to consider this model as realistic in that case. The C152 is probably the most challenging plane to develop because it is easy to point out inaccuracies of its flight model :) Anyway, good luck and all the best and once again, thanks for taking into account our feedbacks. That s really appreciated. PS: I assume that the updates will be available on the store? Kind regards Stéphane |
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Delta558 ![]() First Officer ![]() Just Flight FDE Developer Joined: 10 Jun 2012 Points: 383 |
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Hi Stéphane, Check your private messages, I replied to you there. Also, I can confirm your description of flap pitching (10 up, 20 up and 30 down because of drag), that's the same description as all other pilots told us during development of the FSX / P3D version and what was created for those sims. Cheers, Paul.
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stephane130281 ![]() Check-In Staff ![]() Joined: 27 May 2018 Points: 30 |
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Yep I did reply to your PM 😀
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NoJoe ![]() Check-In Staff ![]() ![]() Joined: 30 May 2018 Points: 16 |
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Hi Stephane,
Thank you. And thanks for the clarification on the flaps behavior; I think I had misunderstood your first post. It sounds like the desired behavior is: 10 slight pitch up, 20 slight pitch up, 30 pitch down (due to drag). I'll write this up internally, but it might be tricky to get. X-Plane gives us a single set of numbers (lift, moment, drag) for the flaps, and it does its own magic for the different flap settings. At the moment the way it is set is a compromise, but we'll take another look. 8. Ah, I'm not sure if there is currently a way to keep the fouling and vapour lock simulation running, but without the notifications. I'll check! 10. Fuel pumps: Ahhh, thank you, I see what you mean now! I'll make a note internally to take a look at those messages. X-Plane doesn't have the option of "no fuel pump", but we can set it so the pump always defaults off. But it still is possible to turn on the fuel pump in the background, via keyboard or joystick button. It can be considered a hidden feature of X-Plane. :) 11. Regarding starting of the engine: REP definitely does it very well! They have created an entirely custom piston engine model, which completely bypasses X-Plane's engine model. It certainly works well, but it would be a huge amount of work for us to create one as well. At the moment we're better off sticking with X-Plane's model, given the diversity of engine types we deal with and since Laminar have improvements on the way in the relatively near future. Cheers, Joseph |
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stephane130281 ![]() Check-In Staff ![]() Joined: 27 May 2018 Points: 30 |
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Thanks Jo for the update.
Why JustFlight has no partnership with Simcoders? I mean so far we have to buy a product apart then buy the REP package anyway. So having both in one would raise the price but people will still buy it I think. Just an idea...it s a kind of win win because Simcoders has now a good reputation and justflight is a big producer/developer. Would be the ideal combination! |
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sd_flyer ![]() Check-In Staff ![]() Joined: 24 Sep 2015 Points: 17 |
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Sure guys, ignore answering my questions :)
P.S. I spun 152 for my CFI initial , so I'm intimately familiar with it. Even though I don't have much time instructing in it I know thing or two :)
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stephane130281 ![]() Check-In Staff ![]() Joined: 27 May 2018 Points: 30 |
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Did not see your question dude!
Center of thrust should be center of pressure which is the average point on the plane where thrust is equally distributed along the aircraft a bit like the CG. But I m not a flight dynamic engineer tho. That s what my CFI told me to explain the C152 behavior. It makes sense to explain the pitchung moment. Other say it is because of the propeller washes more air around the wings. |
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sd_flyer ![]() Check-In Staff ![]() Joined: 24 Sep 2015 Points: 17 |
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Yeah I think it more has to do with rocket science not aviation. My question; however, was to developers about retrofitting GPS (non pop up), and adding basic IFR capabilities for precision approaches.
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Martyn ![]() Just Flight Staff ![]() ![]() Development Manager Joined: 31 Mar 2008 Location: Huntingdon, UK Points: 7615 |
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Currently no plans to fit a new CDI but we will likely add GTN/GNS integration soon.
Martyn
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Martyn
Just Flight Ltd |
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toby23 ![]() Ground Crew ![]() Joined: 30 May 2008 Location: 5500ft Points: 62 |
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This would be a fantastic partnership. Just Flight have now proven that they can make THE best GA trainers for X-Plane, aside from the excellent default C172SP, so including REP with the plane seems like a great idea.
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MartinM ![]() Check-In Staff ![]() Joined: 01 Nov 2017 Points: 17 |
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I think so too. I fly HB-CHA, an F152 in real life and ground handling is way easier than here in the sim. Honestly, the P3D version is more realistic than the XP11 version. |
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stephane130281 ![]() Check-In Staff ![]() Joined: 27 May 2018 Points: 30 |
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How one knows when an update is out? Looking forward for the first update of the xp11 version to be released!
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Martyn ![]() Just Flight Staff ![]() ![]() Development Manager Joined: 31 Mar 2008 Location: Huntingdon, UK Points: 7615 |
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If you purchased the product from us then you will receive an email notification for any updates. We will also post on various forums and our Facebook page.
Thanks Martyn
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Martyn
Just Flight Ltd |
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MartinM ![]() Check-In Staff ![]() Joined: 01 Nov 2017 Points: 17 |
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I got mine via Aerosoft ;) |
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detheridge02 ![]() Check-In Staff ![]() ![]() Joined: 09 Mar 2018 Points: 30 |
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Great news as a number of 152's I've flown have a GNS430 with an ILS capable VOR head for IR(R) training.
I use the C152 in X Plane regularly (and provided feedback to the FSX/P3D team) to mimic flights I do IRL. Taking into account there's so many models and modifications to the real 152s it's as accurate as you can get in a sim.
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