Tornado GR1 new update |
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Bjoern
Check-In Staff Joined: 12 Dec 2017 Points: 14 |
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Posted: 09 Jan 2018 at 2:45pm |
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That explains it. I'm not sure why, but I never had any luck with aircraft using GDI+ for gauge rendering. Each of them always dragged down performance by a good margin. Could be the anti-aliasing or the fact that it's entirely software rendered, I don't know.
As I've said, I've used the tool for decreasing gauge refresh rate to the bare minimum, switch to the simplified cockpit model, cut textures down to 2048 pixels, turn off effects, etc...nothing really helped.
It all depends on how you've configured the simulator and I am convinced that it is indeed possible to get high frame rates in the Tornado if you decrease other overhead (terrain, weather, AI traffic). But I'm mostly an airliner guy and my sim is configured for that.
Well, that depends. I figure any further, large performance optimizations are not part of the development roadmap for the Tornado, right? If that's the case, I'd go for an exchange and try my luck with a different model from JF's lineup. Thanks for the offer!
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Martyn
Just Flight Staff Development Manager Joined: 31 Mar 2008 Location: Huntingdon, UK Points: 7615 |
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All glass/digital displays are coded using GDI+.
Here was my reply to a similar post on SOH: It'll always be a demanding product due to its complexity but you can find more information on optimising performance (a tool is included for that) on the support page. In P3D v4, using a fairly modest PC, I get approx 50-60 FPS in the VC and 90+ FPS in the exterior view. If you are using a modern gaming PC and are seeing less than that, then it might be worth getting in touch with our support team. I see a similar FPS range in FSX:SE with the rear cockpit and 4096 textures enabled when using a 7-8 year old gaming PC, but it's slightly smoother in P3D v4. If you haven't already done so, it's also worth adjusting the gauge refresh rates (see the support section for more info). If you are unable to get satisfactory performance then we're of course happy to provide a refund/exchange. Thanks Martyn
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Martyn
Just Flight Ltd |
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Bjoern
Check-In Staff Joined: 12 Dec 2017 Points: 14 |
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In case anybody's wondering: The gauges in the "panel" folder are the only things that were changed.
The HUD, TFR, RWR and TV displays work again. Thanks! But the framerate... I can turn down everything in the configurator, use the low-poly cockpit, the 2048 px textures, etc... and my framerate over land alternates between 9 and 14 (normally 30). If I disable all gauges in the panel.cfg, framerates return to normal - or at least to what is normal for a model with 350000+ polys (~27 FPS). Are the gauges drawn with GDI+? If so, this would be a perfect explanation for their rendering performance as the method is notorioulsy resource-intensive most of the time. |
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Martyn
Just Flight Staff Development Manager Joined: 31 Mar 2008 Location: Huntingdon, UK Points: 7615 |
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A new installer is now available in your account, which should hopefully address the missing gauge issue that some of you were encountering.
Thanks Martyn
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Martyn
Just Flight Ltd |
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Morti
Check-In Staff Joined: 16 Jul 2016 Points: 40 |
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Hi Martin,
Further to my ticket ..i have sent 3 replies to Craig.. regarding these issue. Just so u know what going .. In my emails I said I could load flight plan .. but i managed to do so once air born. And HUD didn't more which it DOES on my last test!! My AI at RAF Marham must have been complaining to ATC !!! Whilst ideas checking! I did one last test where i changed and ticked gauges which was unticked in configuration tool and reloaded SIM and they seemed to work.. then after 5mins of flying crash to desktop. With the 2D panels are we supposed to see the main pilot view with HUD as a 2D panel or just in VC pilot veiw? Thanks MORTI |
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Roebuck
Check-In Staff Joined: 17 Jan 2017 Location: Elgin/Perth Points: 14 |
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Also, The CSAS Test is normally carried out every 7 days or after a snag occurs. So at least we don't have to go through the toils and tribulations of the BITE every flight ;).
Regards, Roebuck.
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Roebuck
Check-In Staff Joined: 17 Jan 2017 Location: Elgin/Perth Points: 14 |
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CSAS BITE can only be performed after first engine start (Which should be the right hand engine) as per the real aircraft.
Regards, Roebuck
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Bjoern
Check-In Staff Joined: 12 Dec 2017 Points: 14 |
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Reset the aircraft state to cold and dark. External power was still connected; switched on the battery, did a successful AFDS BITE test, but again, no reaction when pressing the "TEST" light.
Yes.
Yes. I, however, found out that I can get the CSAS BITE test started by starting one engine, pressing the "TEST" button (will not illuminate) and immediately the "(CSAS) ENGAGE" button (test will begin). Then, I can complete all items on the checklist except the last one. The second to last item automatically marks as complete and the "GO" light, contrary to checklist instruction, automatically illuminates. Pressing the "TEST" button to extinguish the blinking "TEST" light has no effect. The "SPILS BITE" light also keeps blinking. Therefor, I am unable to complete the CSAS BITE TEST. I can submit a ticket with all the bugs I've found so far if it helps, although I think that posting the bugs here in the forum avoids a flood of tickets containing essentially the same things. P.S: If you're taking a look at the CSAS test gauge logic, could you maybe add an "auto cycle trims" button or increase the trim surface control acceleration while in test mode? Cycling the emergency trims and the normal trims through their full range is quite time consuming because of the small increments. P.P.S: If the Tonka used XML gauges, I could help you out in hunting down the exact cause of those bugs, but with C++ gauges, my hands are tied. |
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Morti
Check-In Staff Joined: 16 Jul 2016 Points: 40 |
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Hi,
I got your email.. but unable to install files sent and check until this evening. Was called into work this morning ..sorry. Should be able to about Thanks Morti |
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Martyn
Just Flight Staff Development Manager Joined: 31 Mar 2008 Location: Huntingdon, UK Points: 7615 |
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Unfortunately this is another one that I can't reproduce.
Thanks Martyn |
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Martyn
Just Flight Ltd |
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Martyn
Just Flight Staff Development Manager Joined: 31 Mar 2008 Location: Huntingdon, UK Points: 7615 |
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If you haven't already done so, please submit a support ticket as we need to gather information on simulator versions etc, so we can attempt to reproduce the issue here, send you gauges to test etc.
EDIT: We will shortly be sending some replacement gauges to those of you who have contacted us. If they resolve the issue then we'll update the installer ASAP.
Thanks Martyn
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Martyn
Just Flight Ltd |
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Merlin59
P/UT Joined: 11 Mar 2014 Location: TN Points: 214 |
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Add me to the list. No HUD or rear screens at all. Just got this and it looks good but as is unflyable. Hope it's fixed soon.
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Martyn
Just Flight Staff Development Manager Joined: 31 Mar 2008 Location: Huntingdon, UK Points: 7615 |
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Please ignore the cfg file located within the panel folder. The file has been relocated to AppData to allow people to move the Tornado aircraft folder outside of the standard SimObjects folder. Thanks Martyn
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Martyn
Just Flight Ltd |
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Martyn
Just Flight Staff Development Manager Joined: 31 Mar 2008 Location: Huntingdon, UK Points: 7615 |
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As per my post above, if you are encountering any missing gauges then please submit a support ticket so we can collate all of the information and identify the cause.
If you are using FSX:SE then please also ensure that you have the legacy version of SimConnect installed (https://www.justflight.com/support/flight-simulator-x-steam-edition/384bffb)
Thanks Martyn |
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Martyn
Just Flight Ltd |
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Morti
Check-In Staff Joined: 16 Jul 2016 Points: 40 |
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Checked the tornadogr1.cfg in panel and it only has one line in it.
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DaveG
Check-In Staff Joined: 22 Feb 2014 Points: 34 |
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Yep, same issue here, using P3dv4.1 HUD, TFR & TV screens are working for me though. |
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Bjoern
Check-In Staff Joined: 12 Dec 2017 Points: 14 |
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Further bugs found so far:
- CSAS BITE check can not be conducted. Test button does not illuminate after pressing, neither on 2D panel nor in the VC. - CSAS "PREFLT/1ST LINE" switch bitmap disappears when in "1ST LINE" position - Manual/Checklists: In the "Initital Checks" list, the ignition switch must be set to off, but there's no item in the "Starting Engines" list that requires the switch to be on again. Without ignition, no engine start. And I still don't get any HUD, TFR, TV or RWR displays, despite following the checklist to the letter. |
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Uncle Bucc
Check-In Staff Joined: 08 Oct 2016 Location: Peterborough,UK Points: 45 |
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I have been having the same experience. Configured the cockpit(s) and no HUD and black screen in the Navigator/Weapons System Officers position.
Unable to configure weapons loadouts, fuel loads and flight plans. |
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Morti
Check-In Staff Joined: 16 Jul 2016 Points: 40 |
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FSX fresh install
As request no added testures ... same result. |
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Joe Whiskey
Check-In Staff Joined: 21 Jul 2012 Points: 9 |
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P3Dv4 fresh install. Unable to get anything working in the backseat. The moving map looks like a rear parking camera... I hope this will be fixed as I had high hopes for the P3Dv4 version.
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