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Tutmeister
Check-In Staff Joined: 31 Jul 2017 Location: NW England Points: 28 |
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Posted: 29 Sep 2017 at 5:59pm |
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Looks promising, will be a day one buy for me. Please do this for FSW too though, it will really assist in transitioning to FSW sooner.
Chris
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Christopher Low
P/UT Joined: 07 Nov 2011 Location: Ulverston UK Points: 162 |
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One question I would like to ask.....will the AI planes have more realistic rollouts? The "comes to a stop too quickly" problem is something that most AI packages (either freeware or payware) suffer from, so I guess it must be an issue with the base code itself. Is that a problem that can be solved? In fact, is there any way to solve all of the other AI problems in P3D/FSX (landing short/landing long/approaching from the side/diving down from high altitude after a scenario is loaded/endless "stop taxi/continue taxi" ATC instructions etc)?
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Christopher Low
P/UT Joined: 07 Nov 2011 Location: Ulverston UK Points: 162 |
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I note that the propellor animation texture on the ATR72 in one of the screenshots needs to be corrected
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Rich
Just Flight Staff Joined: 31 Mar 2008 Location: Planet Earth Points: 8543 |
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Hi Chris,
Have you tried using AI Smooth? That makes some improvements to the way AI is handled, but otherwise AI behaviour is mostly in the hands of the imperfect sim engine.
That's why many people are loath to give out in-development pictures ;-) The AT-72 is showing a test version of a prop-blur texture in those 3DS renders. It will be gone by the time they go into the sim. |
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Ray Fry
P/UT Joined: 11 May 2017 Location: manchester uk Points: 109 |
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I do hope this will be out before Christmas as there are other product`s starting to hit the web for 64bit sims, and P3Dv4 users are crying out for an AI program. P.S I have now decided I will not be purchasing product`s for the 32bit platform it has no future due to it`s limitations. Ray Fry.
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