Noob question about AI BGL priority |
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Aquilam
Check-In Staff Joined: 15 Sep 2016 Location: USA Points: 13 |
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Posted: 20 Sep 2016 at 4:31pm |
I've been using Traffic 360's default traffic with FSX-SE with great success. Before my latest flight I used World-of-AI Installer to add AI traffic for two additional airlines, resulting in two new traffic BGLs in my World Scenery folder. However, when I flew FSX, the only AI traffic in the air was the traffic most recently added with World-of-AI Installer.
Removing the two new traffic BGLs from my World Scenery folder restored Traffic 360's default traffic. So apparently there's something I don't understand about how FSX handles traffic BGLs. I thought you could have multiple traffic BGLs and they would peacefully co-exist, however in my one experience it appears that FSX acknowledged only the newest traffic BGL added via World-of-AI Installer and ignored the others. This (enthusiastic) noob is confused.
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Aquilam
Check-In Staff Joined: 15 Sep 2016 Location: USA Points: 13 |
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Okay, looks like the issue was that the traffic BGLs I created with World-of-AI Installer (v2.04) were in FS9 format, at least that's what AIFP thought, and after letting AIFP work its conversion magic all traffic BGLs are active now.
I learned from another forum that if you have both FS9 and FSX traffic files installed, FSX will choose to run one version but not both.
Maybe I missed a step with World-of-AI Installer, but I thought I was careful to select FSX as the target sim. |
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RayM
First Officer Joined: 15 Nov 2012 Location: Luton, England Points: 384 |
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yup, it sure was the same old mixture of FS9 and FSX AI BGLs. Keep an eye open for stray FS9 files!
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A long time FSXA and Traffic X user
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