Hawk gunsight collimation in P3D |
Post Reply | Page 12> |
Author | ||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
Posted: 16 Feb 2017 at 9:39pm |
|
Any news on the gunsight fix?
|
||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
|
|
OK, great! Looking forward to it. Hoping it's going to be final.
|
||
Rich
Just Flight Staff Joined: 31 Mar 2008 Location: Planet Earth Points: 8543 |
Post Options
Thanks(1)
|
|
Hi chaps,
Sorry about the gunsight collimation issue still being there. Very unusual one - we had it fixed previously. However, despite using what we are sure is the same set of files and fixes, it's currently reverted back to its previous state. As soon as we have it figured out we will post up a fix. Thanks
|
||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
|
|
That's what I hoped when I read the notes as the issue was considered resolved but after testing I realized the issue is still there.
|
||
kevinfirth
Check-In Staff Joined: 07 Aug 2016 Location: Kidderminster Points: 28 |
Post Options
Thanks(0)
|
|
ditto, unless it was just missed out on the release notes? (haven't had chance to fly it yet to find out)
|
||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
|
|
Very disappointed that the fix is not included in the SP2 after all this time...
|
||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
|
|
Great! Good to know. Thanks!
|
||
Delta558
First Officer Just Flight FDE Developer Joined: 10 Jun 2012 Points: 383 |
Post Options
Thanks(0)
|
|
That's because the fixed version hasn't been released yet. It should be with the testers in the next few days.
Paul. |
||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
|
|
Latest version still has the issue in P3D.
|
||
kevinfirth
Check-In Staff Joined: 07 Aug 2016 Location: Kidderminster Points: 28 |
Post Options
Thanks(0)
|
|
Nice work :) glad it appears youve fixed the glitch - look forward to an update shortly? :) Cheers K |
||
kevinfirth
Check-In Staff Joined: 07 Aug 2016 Location: Kidderminster Points: 28 |
Post Options
Thanks(0)
|
|
I've seen the post on fsdeveloper, seems to be some good advice dispensed there ;) Hope you guys can work with it... g'luck :) Cheers K
|
||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
|
|
A lot of developers produce working collimated sights in P3D. Maybe this could help (if not seen already):
|
||
Rich
Just Flight Staff Joined: 31 Mar 2008 Location: Planet Earth Points: 8543 |
Post Options
Thanks(0)
|
|
Hi,
It is being looked into, but at the moment we haven't been able to solve it (after spending a lot of time on it already). I consider it a bug in P3D as it should work like FSX, which it doesn't. and the suggested work-arounds have been unsuccessful so far. However, it's current affecting a couple of other projects that are currently in the works, so we haven't given up on it. As soon as we figure it out we'll fix it in the Hawk! In the meantime I was considering removing the collimation in P3D and drawing the reticle directly onto the glass as a stop gap. Not sure if that is any better or not though. |
||
kevinfirth
Check-In Staff Joined: 07 Aug 2016 Location: Kidderminster Points: 28 |
Post Options
Thanks(0)
|
|
Thanks Martyn, it would be great if we could get some feedback as to whether it is intended this will be fixed for P3D users please or not, rather than 'looked into' which is rather non-committal!? The hawk is now a wonderful aircraft to fly and this is the last biggie I can see preventing its full enjoyment (not that it cant be flown and enjoyed without the HUD obviously :p Cheers K
|
||
Martyn
Just Flight Staff Development Manager Joined: 31 Mar 2008 Location: Huntingdon, UK Points: 7615 |
Post Options
Thanks(1)
|
|
Hi Dimus. I'm not directly involved in the Hawk project but I can see that this issue has been reported and is being looked into.
|
||
Martyn
Just Flight Ltd |
||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
|
|
I am disappointed that noone from JF has commented on this for six weeks. At least an acknowledgment of the issue would be appreciated.
Edit: I just realized this is the public forum and no response is expected here from JF. Apologies for the above, I'll go to Tech support.
|
||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
|
|
No reply so far on this issue? To my knowledge others also have the same problem.
|
||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
|
|
First, thanks for the patch. FDE seems easier but still has its quirks with trim that keeps it interesting. As said again, can't really judge it.
Unfortunately the gunsight collimation issue in P3D is still there. This makes it impossible to have the pipper on as it floats all over the place, outside the glass surface.
|
||
Dimus
Check-In Staff Joined: 28 Jul 2016 Points: 20 |
Post Options
Thanks(0)
|
|
As I said, I wouldn't know as I never flew one. It is demanding indeed, but many jets are like that. If the actual one is indeed easier and the devs correct it, it would be very welcome.
My question was mainly on the sight collimation in P3D. Any reply on that?
|
||
PaulR
Check-In Staff Joined: 23 Jul 2016 Location: Cornwall Points: 8 |
Post Options
Thanks(0)
|
|
Dimus, if the real one flew like this one they would all be buried in the ground with pilots on the end of a parachute, I cant wait for the SP1 to be released, then I can enjoy flying it.
|
||
paul
|
||
Post Reply | Page 12> |
Tweet
|
Forum Jump | Forum Permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |