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Scotty View Drop Down
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Joined: 01 Apr 2008
Location: Oxford, UK.
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Direct Link To This Post Topic: Air Hauler 2 - Early Access - latest version
    Posted: 29 May 2016 at 3:33pm
Hi All, the latest build is now available for Air Hauler 2 Early Access. Please uninstall your current version, go to your account on the Just Flight Website and download Air Hauler 2 Early Access from your downloads and then install it. This applies for all those who downloaded before 19:44 on 22nd August 2016 UK time.

Issues resolved in this current build:

- Quick fix for an issue which some users were experiencing when loading flights
- You can now clear the pilot description text
- Non-AH2 files in the company folder should no longer cause a database error
- Fixed issue with route lines not colouring correctly when opening the jobs map
- Added Pilot and Cargo Location to Assigned Jobs
- Fixed issue with zero quantity cargo entries persisting after fulfilling a mission
- "Add before" pax sector now properly assigns destination
- You can no longer assign a cancelled job to an AI pilot
- Resolved issue which allowed you to buy/sell commods where you usually couldn't
- Added flight -numbers - set the identifier for your airline (i.e. SLP) in company info to get SLP0001, SLP0002 etc…
- Repair price now updates correctly when selecting partial repair
- Zero quantity cargo tems should now be cleared down if they mistakenly arise
- Fixed issue with stored fuel in a depot displaying as the wrong type.
- Refresh pilot positions on map with a "refresh" - and force a refresh after fly now
- AH2 now always uses FS directory\Flights as the AH2.flt location regardless if it's P3D
- Fixed spurious "CRASHED!!!!!" message on the flight monitor window
- Fixed issue with NPC generation locking up database tables
- Fixed issue with status of in-transit aircraft being changed to idle before delivery
- Microwave Ovens now required Glass, Electronics and Machined parts to construct
- You should now be able to achieve the Gopher achievement if you completely fulfill a commodity supply mission.
- Remove MapQuest from the map style provider list
- Map views should now refresh after flying a flight
- Renamed Fleet "sell" button to "sell/cancel lease"
- Factory requirements are now shown correctly for the items produced
- Now shows MTOW limit on pilot ops screen for rank
- Airport details for the selected airport are now shown if there are no jobs to/from the airport in the Jobs map
- Added "Description" column to Pilot screen - you can use that for notes/to identify a particular pilot
- Job generation now ignores fuel capacity to help with add-ons where the author has made the aircraft be at MTOW with full fuel but no cargo.
- Fixed an issue on the Fleet screen with missing current fuel data
- Fixed Wonderkid Pilots who spawn with full skills
- A pilot with full skills due to the bug above will have them reset at startup now, and they will need to be reassigned
- Fixed an issue where aircraft with MTOW = Empty Weight + Full tanks were generating -ve quantity missions


Previous build fixes:

- Map Zoom method changed - no longer centres when zooming.
- Fixed cosmetic issue with commodity name still showing when no market
- Fixed cosmetic issue with mission refresh
- Fixed issue preventing completion of a supply mission if not at a base
- Added available Skill Points to "Skill Assignment" button text in Ops
- You can now request pilots to travel to a location by public transport (provided they have no jobs/pax sectors assigned)
- Pilot transit times adjusted

Issues resolved in previous build:

- Fixed issue when clicking Buy/Sell with no stock in portfolio
- Tided up a few window titles
- Fixed issue with type rating pilots with unknown aircraft
- Fixed issue with historical crew skills not being tidied
- You can now remove items from the factory queue by right-clicking
- Factory Stock/Queue tabs consolidated
- Fixed an issue with factory stock levels during production
- Repair prices drastically reduced
- Sector details button change to "Update Sector" when updating ticket prices etc.
- Sector detail now available from Pax route context menu
- Closing a base now works off the identifier, rather than the ICAO, to resolve a case where there are multiple bases at one Airport erroneously
- Added aircraft chooser to the Pax Sector list
- Aircraft Name now shown properly on the Aircraft Schedule page
- Accepted jobs now colour appropriately on the map
- Fixed issue for pilots with zero type ratings
- Aircraft Name now shows on the Sector Details page
- Adding a new sector uses the aircraft selected in the Filter drop down on the Pax Routes List page
- "Supply" missions enabled.
- Loan Repayments are now correctly shown as outgoings (for future entries)
- Added description column against reputation entries
- Added hh:mm to reptuation log entries
- Mission NPC reputation enabled, shows affinity on Mission details next to name
- Importing from AH1 now auto-completes Sim path if available from registry
- Fixed issue when importing AH1 companies - first pilot no longer named same as player


Issues resolved in previous build:

- Ad-hoc pax - cargo loading, pax numbers don't come across
- Fix issue for index out of range on flight planning
- Deleting a company should now refresh the grid properly, and not create a new file.
- Added close button to the active tab
- Fixed issue with flight files which prevented P3D3 from loading on startup as it requires the [time] block in FLT files
- "Accepted Jobs" button title now updates on job acceptance/cancellation
- Aircraft images now stored against fleet entries when purchasing/leasing aircraft
- Airports are now cleared from the map when you uncheck "Draw Airports"
- Added Current Fuel to the Fleet Details info
- Added the aircraft pic to the fleet Details info (right click to set)
- Fixed issue with B check reporting incorrect time remaining
- Added fix to the "Aircraft stuck in-flight" issue
- Fixed several issues relating to "Flown" pax route sectors
- Fixed issue with initial slider positions not being saved properly when creating a new company
- Fixed issue unloading Building Materials at bases under construction
- Fixed an issue whereby you could buy more of a commodity than the space available to store it
- Resolved issue where landing fees were based on the departure rather than arrival airport
- You are now charged departure/landing fees for ad-hoc pax flights
- Fixed issue with pax route ticket pricing when "Fly this Sector"

 Issues resolved in last build:


- fix for the "index" error when flight planning.
- resolves issue whereby pax don't appear on an ad-hoc flight

Issues resolved in last build:

- Loan Repayment shows as +ve in the company ledger rather than negative
- Personal ledger and cash amount now refreshes correctly when buying/selling stocks
- Fixed issue with incorrect day names showing in Pax route details
- Fixed an issue when loading and unloading commodities in multiple blocks
- Fixed an issue unloading commodities to a base when the base storage is full
- Fixed issue with nav/VOR/Waypoint icons not refreshing on the flight planning map
- Fixed an issue with pax routes when the first sector was > 8 hours
- Fixed an issue with pax route processing using local rather than UTC time
- Fixed issue with date not showing on flight planning screen
- You can now rename personal aircraft from the grid context menu
- Loans which have zero outstanding captial are now correctly settled
- Fixed a label issue when renaming a Company
- You can now delete multiple route sectors at the same time
- Sim time is now set purely by SimConnect
- Fixed an issue which resulted in different pax numbers boarding vs ticket sales for ad-hoc flights
- Fixed issue preventing job cancellation if cargo at Start/End airports
- The refresh button on the Jobs Map now also redraws the map view
- Added nominal ledger type for cash transfers between company and personal accounts
- AH2 will now warn if you are about to set the Max Pax for an imported aircraft to zero
- Fixed an issue with aircraft from authors who can't type decimal values without extra periods
- Insurance now always uses the book cost of the aircraft rather than what you paid for it


Issues resolved in the previous build:

- AI pilots are now properly credited for pax flights
- You can no-longer open a base you can't afford to construct
- Fixed issue when leasing the Carenado 208B
- Fixed issue where "No Crew" flights wouldn't update their last processing date
- Engines are now properly generated as aircraft parts
- Fixed issue where 2nd hand aircraft have no Pax seats if they are Pax aircraft
- Dates/times on the pilot log now sort correctly
- AI landing damage chance reduced
- Company finance ledger is now split by income/outgoings
- Fixed a resizing issue on the loans page
- You can now use a personal aircraft for an Ad-Hoc pax flight
- You can no longer assign the player pilot entry to a cargo aircraft- Fixed an issue which prevented co-pilot being un-assigned.
- Fixed issue whereby Premium and Business class ticket prices were swapped around
- Fixed issue with Double Radar entry appearing
- The Current position marker on the map is now in the correct orientation
- Fixed issue with Ad-hoc pax flight arrival being +/- 1440 mins early/late if it's on the next day as departure
- If no pax are onboard the flight, you get no reputation credit for the flight
- Fixed issue with uneven cargo loading into station 1
- Fixed issue with crew being unassigned after pax flight processing
- Job map should now refresh when cancelling a job
- You can now sell a personal aircraft
- Fixed issue when unloading cargo for a job which no longer exists
- Fixed issue whereby insurance premiums were incorrectly calculated
- You can't cancel a job if you have cargo for it on board an aircraft or at a base
- Added basic Flight Log on personal info screen


Issues resolved in previous build:

Fix for DB null on startup with AI pilots
Fixed insurance premium being zero in some cases
Added change to prevent the draw airport error
Resolved an issue whereby scheduled route income went into a secret offshore tax haven rather than your company balance
UI fixed on the crew screen if no crew
Aircraft schedule and route details now show correct day of week
Fixed an issue with Type Rating altitude requirements at high alt airports
Fixed issue with VSI and fuel level reporting after pax flights
Fixed cosmetic issue with cargo amounts in Fleet screen


Issues resolved in previous build:

Fixes a naughty bug which was causing AI pax flights to be repeatedly flown again and again which messes up the ledgers and results in constant income generations.
 

This version also adds:

- Lease payments now contribute towards paying off the capital amount.
- You can now Insure aircraft.
- You can now "buy out" a leased aircraft


Issues resolved in previous build:

- Fixed pax route processing issues
- AI aircraft should now damage aircraft less
- Fixed issue with blank damage entry text
- Fixed an issue with clicking on a route line for a sector which no longer exists in the map view
- Company ledger grid no longer editable
- Fixed issue with days being incorrect during Pax Sector creation

Issues resolved in the previous build:

- Added a specific fix on import for the Carenado Seneca II
- Fixed an issue which prevented you from deleting borked aircraft imports, such as Carenado's Seneca
- Fixed an issue with the number of engines not being recorded properly for an aircraft on import
- Fixed issue with pilots being too busy to buy aircraft parts
- Fixed an issue with day representation in the Pax Route schedule
- Fixed an issue which prevented selling commodities to an airport
- Fixed several issues relating to AI processing for Co-pilots on aircraft.

Issues resolved in previous build:

- Trapped a fuel loading issue in case of error
- Gear up landings are now a fail in the TR
- Can no longer use/repair/check/position aircraft which is "In Transit" (i.e. pending delivery)
- In-Transit aircraft are now delivered correctly
- In-Transit delivery time adjusted
- Fixed issue with For Sale aircraft having MTOWs which = Cargo Capacity
- You can no-longer type rate nobody.
- Personal Fleet no longer shown in Company Fleet
- AI pilots can no longer use personal aircraft for cargo jobs
- You can now fly a route if it's marked as "No Crew"
- Added Right-Click "quick jump to" menu on the Map views + search
- AH will now preset the Sim path on a new game if it can find where it is
- Fixed an issue with job expiries showing as 12 rather than 24 hour time
- You can no longer assign the same pilot as both pilot and co-pilot to an aircraft which requires two pilots
- Flight planning times now set to HH:mm format.
- Fixed an issue with AI pilots getting confused about when to depart
- Fixed an issue with the assigned jobs grid not refreshing
- Fixed an issue with aircraft importing for aircraft with no variant name (i.e. Carenado 208)
- Job expiries are now more random rather than all the same minutes past the hour
- You can no longer load/unload cargo if you're undertaking a type rating
- You must land at the same airport as departure to pass the Type rating- Added ability to change the arrival time in Ad-hoc flights
- Changed ticket pricing structure.  Pax flights will be more profitable, especially smaller aircraft.

Issues resolved in previous build:

- Check selling commods from aircraft - If not stocked
- Type ratings flights will now be from a random gate
- AI Skills - can't see them before hiring crew?  Button not working?
- Add expiry column back in to the Cargo jobs list
- Stalling now causes condition "damage"
- Fixed issue deleting aircraft with a null type/description
- Cargo job fee formatted as currency
- Fuel required for pax flights now shown as USG
- You cannot cancel a Pax sector which is in flight
- Fixed issue unloading commodities
- You can no longer change configuration while aircraft is in-flight
- You can no longer repair whilst 
aircraft is in flight.
- You can no longer sell the aircraft while it's in flight (getting the idea yet?)
- Number of accepted jobs now shown on  menu item
- For Sale "Buy" button now anchored correctly
- Own rank now shown in personal screen
- Ability to edit company name
- Tidied up labels on For Sale if no aircraft available for sale
- Add in a command line option to disable the window positioning stuff -nopos or similar
- Fixed Typo on pilot log entry
- Can't fly an aircraft < 30 condition
- Aircraft can't have -ve condition values
- Can't now edit the Company Chooser cards
- Type ratings should now observe initial Airport AMSL


Issues resolved in the previous build:

- Fixed crash on startup if an AI pilot completed their Type Rating training
- Fixed an issue selling commodities from the Base screen
- Added lease price into the marketplace grid
- Fixed issue with withdrawing money from a negative corporate balance
- Crew can no longer get type ratings in aircraft which aren't present in that sim version

Issues resolved in previous build:

- Flight planner - anything with "Now" needs to be now UTC.
- Fixed issue selecting pax route in Route Map.
- Fixed issue with null ICAOs in commodities which are loaded directly onto aircraft.
- You can't buy a 2nd hand aircraft if you can't afford it!
- Fixed the placeholder flight results resizing issue
- Various fixes for AI processing
- Ensured and tested that shutdown position is stored correctly when flying cargo jobs


Issues resolved in previous build:


Cargo generation issue fixed.

Issues resolved in previous build:

- Add last 30 days income figure above monthly overhead in Company Finance
- Total fuel shown in Cargo Loading as USG
- You can now rename factories
- Warn if not loaded any cargo if we've come from a cargo job fly now
- Updated text on the Pilot chooser for the Co-pilot when assigning an AI cargo job.
- Fixed an issue with an invalid Fleet entry being generated
- Fixed refresh on production items list
- 2nd had aircraft now have a fuel capacity (and number of required pilots)
- Nicer Aircraft icons on the Radar
- Fixed an issue with job generation
- Hopefully fixed an issue with the last aircraft position not being stored
- AH will now generate a couple of jobs at an airport if you land there yourself, isn't a base, and it has no outbound jobs
- Fixed an issue with the Ad-hoc job time not being carried through to FS from the Flight planner
- Fixed issue with moving Stock from a Factory to a Base
- You'll now be told if an airport doesn't trade in a specific item - sell it somewhere else!
- AI pilot type ratings now observe Rank MTOW requirements
- Market and 2nd hand sales are removed if Aircraft deleted from Aircraft Management
- AI pilot type ratings now observe Rank MTOW requirements
- AI pilot type ratings no longer use company/personal aircraft
- Loan amounts rebalanced
- Base construction time reduced
- You can now unassign a job from an AI pilot, HOWEVER, be careful when you do it.  The best time is when they're in flight.
- AI pilots will now unload cargo at a destination even if the job they have cargo for was unassigned to them en-route.

Issue resolved in the previous build:

- Position this aircraft (AI) no longer shows the player as an AI pilot
- AH will now prevent flying an aircraft if an A/B/C check is required
Maintenance times are now deducted correctly from aircraft for flown sectors
- Fly Aircraft (self) now asks for destination at the outset
- Fixed issue with missing image in Company file on AH2 startup
- Fixed issue with cargo jobs not being generated whern "Ignore water runways" was ticked
- Companies are now listed with the last accessed first at the choose company screen
- GPWS toggle added in Options
- Range circles no longer appear at 0,0 and don't reposition the map
- The personal fleet is now refreshed if it's open and we buy an aircraft
- Re-wrote the 2nd hand aircraft screen as it was annoying me
- Added a Max Pax column to the 2nd hand aircraft list
- Added a Max Pax column to the Aircraft Marketplace
- Crew salaries adjusted (-50%)
Unhanded exception when grouping columns in the Marketplace is now fixed
- The kneeboard briefing is now shown in a tab on the flightplanning screen for reference
- Company Info no longer opens multiple windows
- FS time not being set correctly by the flight planner is now fixed
- Watched the new TopGear - not a fan
- Added Estimated Range/Distance on Cargo Loading
- You now need to have a pilot at an airport to buy parts, and  items, or the airport needs to be a base.
- Lease minimum rep lowered to 40%.
- Fixed Negative fuel amount to load on cargo loading fuel slider
- Prevented the non AH appointment pop-up on schedule pages
- Personal repairs are now paid from personal account
- Cargo unloaded at an invalid airport - permitted, but that cargo will vanish so you'll (eventually) fail the job
- Income value now shows correctly when refreshing Accepted jobs
- Re-wrote Route 
scheduling to fix the "Weekday" bug
- Players are now charged landing fees
- Fixed issue with building a factory which doesn't produce anything
- Fixed an issue with mission generation (which is currently disabled for now)
- Fixed issue showing player on the Flight Monitoring radar as a duplicate of Current Position
- Fixed issue with zero population cities throwing an error in pax route setup

Issues resolved in the previous build:

-Fixed issue with apostrophes in pilot names
-You can now rename your pilot from the Personal Info screen
-Fixed issue with Weather generation choice not being saved for New companies
-Fixed issue with environment options not being saved correctly
-Fixed Weekday error on Passenger ops list
-Fixed issue with "no data exists for Column" when loading your company
-Air Hauler 2 will warn if a non-Air Hauler (1) file is used to import from Air Hauler (1).
-Range circles are now removed/added immediately when unticking from the map
-Tidied up a label issue on the stock portfolio screen
-Cargo and Finance lists are refreshed after cargo job completion
-You can now use a random time for your cargo flight
-You can now choose to start from the last position, or a gate for your flight
-Cargo Job influence sliders are back in!
-You can now add Commodity and Fuel storage to your bases
-Total Income is now shown above the Accepted Jobs grid
-Job option sliders added back into New Game wizard
-Cancelling out of the New Game wizard no longer closes Air Hauler 2
-Fixed an issue with non numeric characters  during aircraft importing
-Fixed an issue when importing aircraft with no fuel tanks (gliders, not that you'd use them in AH!)
-Disabled AI in-flight positions on the CargoJobs map while I debug it
-Finance entry naming consistency resolved
-You can now disable a base (by paying the pro-rata rental).
-You can now close a base
-Fixed the Disembark button on the Fleet, Pax tab
-Shutting down then restarting engines after landing, or shutting down after initial start-up should now be handled by Air Hauler 2

Issues resolved in the previous build set live at 14:30 on 29th May and included in the latest build were: 

- AH will ask if want to do type rating after choosing a cargo job if you don't have the type rating.
- You can now Create a new base if you don’t have any bases without having to be at the airport
- Fixed issue with initial base selection
- Fixed issue on Loans where you could specify a value above your limit
- Fixed issue with a spurious rep log entry when starting a new game
- P3Dv3 Sim setting not saved in Options
- Added the ability to clear the RepLog
- Fixed issue with ATC which causes FS to crash in type rating test
- Fixed the SQL error during position finding
- Radar - now shows all pilots
- Added "Don't upload option" for Radar in Options - General Settings
- Loans now actually give you the money!
- Minimum rep required before getting a loan is now 40%
- Crew hiring screen - fixed the position of the Skills button
- You can now rename AI pilots
- Fixed issue with Carenado Caravan import due to error in aircraft.cfg
- Set the decimal/number separator at runtime for now - removes the need to change regional settings!
- Fixed an issue with Air Hauler (1) company importing
- Version number shown in bottom right

Thanks!
Scotty



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